Magicite Wiki
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Revision as of 18:19, 18 February 2015

Guides ‣ Creatures

SeeAlso: Attacks • Biomes


Creatures can be found in different districts and biomes and are randomly generated. READ THIS if you play multiplayer creature will have more health (double health) for example a pig will have 14 YOU HAVE BEEN WARNED!

Pig

Health Damage Experience Location Loot Attacks Appearance
7 0 2 Forest Passive
Pig

A pig

Slug

Health Damage Experience Location Loot Attacks Appearance
7 0 2 Swamp Passive
Slug

A slug


Crystal Slug

Health Damage Experience Location Loot Attacks Appearance
7 0 2 Crystal Quarry Passive
Crystal Slug

A crystal slug

Sheep

Health Damage Experience Location Loot Attacks Appearance
7 0 2 Veldt Passive
Magisheepcite

A sheep

Rabbit

Health Damage Experience Location Loot Attacks Appearance
7 0 2 Tundra Passive
Rabbit

A rabbit.

Green Slime

Health Damage Experience Location Loot Attacks Appearance
10 1 3 Forest Slime
Slime

A green slime next to the player.

Hopper

Health Damage Experience Location Loot Attacks Appearance
20 2 6 Forest Spidercharge
Green Spider

A green spider.

Boar

Health Damage Experience Location Loot Appearance
35 2 11 Forest
Magiboarcite

A boar

Movement: Walking and charging, cannot jump
Attack: Charges at you then pauses for 2 seconds

Tyrannox

Health Damage Experience Location Loot Attacks Appearance
100 4 16 Forest Charge +

Projectile

(Green orbs with

slow fall from ceiling)

Dino

A Tyrannox next to a pig to show the size.

Jumping Shroom

Health Damage Experience Location Loot Attacks Appearance
14 4 7 Veldt Slime
Jumping shroom

A quickly jumping shroom.

Movement: Identical to slimes, but faster

Shroom Soldier

Health Damage Experience Location Loot Attacks Appearance
50 6 8 Veldt Mushroom Chop
Shroom warrior

A shroom soldier.

Movement: Hop slowly back and forth towards you 
Attack: Axe Swing at close range Range: Short (Sometimes, when you are not even in range)

Shrizard

Health Damage Experience Location Loot Attacks Appearance
45-88 2(projectile)

6(melee)

10 Veldt Projectile

(Blue mana bolt)

Shroom mage

A shroom mage.

Movement: Does not move at all (only from knockback) 
Attack: Shoots bolts of blue magic at you in a straight line that (can pass through objects) while also pushing itself back slightly

Tiki Clubsman

Health Damage Experience Location Loot Appearance
15 2 4 Swamp
Tiki

A tiki clubsman

Attack: Spidercharge (Charges at Player with great speed while stabbing with his spear)

Tiki Mage

Health Damage Experience Location Loot Attacks Appearance
~30 2 15 Swamp Projectile

(Mana bolt)

Magimagiciancite

A tiki mage.

Purple Spider

Health Damage Experience Location Loot Attacks Appearance
45 4 17 Cave Spider charge
Cavespider

a purple spider

Bat

Health Damage Experience Location Loot Attacks Appearance
~30 4 ? Cave Flying charge
Magicite bat

A bat.


Crystal Bat

Health Damage Experience Location Loot Attacks Appearance
~30 4 8 Crystal Quarry Flying charge
Crystal bat

A crystal bat.

Broodmother Spider

Health Damage Experience Location Loot Attacks Appearance
~ 420 3 ? Cave Flying charge
Spiderqueen

Tips:

Can go through walls and has a faster charge than normal creatures. Try to hit it with a bow or magic.

Skeleton Warrior

Health Damage Experience Location Loot Attacks Appearance
~60 7 8 Dungeon Charge
Skeletonsoldier

a skeleton

Skeleton Archer

Health Damage Experience Location Loot Attacks Appearance
15 3 3 Dungeon Projectile

(Arrow)

Skeleton Archer

Spooky scary skeleton.

Minotaur

Health Damage Experience Location Loot Attacks Appearance
~80 ~7 16 Dungeon Charge
Minautor

a minotaur

Genie

Health Experience Damage Location Loot Attacks Appearance
~80 10 8 Dungeon Projectile

(Fireball x 3)

Firedemon

genie!!!

Blue Slime

Health Experience Damage Location Loot Attack Appearance
15 6 2 Tundra Slime (bigger size, smaller jump, and slower)
Blue Slime

A blue slime.

Yeti

Health Experience Damage Location Loot Attacks Appearance
155 ? 4 Melee Tundra Projectile

(Ice ball)

and Charge

Fire Ox

Health Experience Damage Location Loot Attacks Appearance
~100(I don't know but its around that area) 10 6 Volcano Charge (Only when attacked)
Fire Ox

Passive until struck.

Dragon

Health Experience Damage Location Loot Attacks Appearance
? 10

8 per shot

Volcano Projectile

(Tri-Fireball)

Dragon

He hurts. A lot.

Mimic

Health Experience Damage Location Loot Attacks Appearance
~90 ? 3 Dungeon, Cave, Swamp Charge
2014-06-18 00001
Idle
2014-06-18 00002


Aggro'd

Crystal Golem

Health

Experience

Damage

Location

Loot

Attacks

Appearance

~36 4 3 Crystal Quarry
  • ?
Charge
Crystal golem

A crystal golem

Scourge

Health Experience Damage Location Loot Attacks Appearance
4000 none
  • 75 (on touch)
  • 5 (darkness balls)
  • 9999 (Pre-Boss Battle)
Scourge lair
  • Win Game
Charge (Pre-Boss)

----------------------

Projectile

(Dark orb x 5)

Slow advance

Scourge Wall

Last Boss up in here.

Bee

Health Experience Damage Location Loot Attacks Appearance
25 6 - 8 2 Forest Flying Charge
Magibeecite
  • Bees attack in a short jabbing motion from their current position towards you. The best strategy seems to be backing up and hitting them, jumping over or out of the way of them. Rinse and repeat.


Bee Hive

Hive

Hive

  • A bee will spawn every fourth time the hive is hit. The third round of hitting will spawn a large number if bees, but it will also leave the hive destroyed.
  • (Unconfirmed) When hit, there is a large chance a bee will spawn not just every 4th hit.
  • When the mass wave comes out of the hive, they mostly stay in one condensed group. You can hit most of them at once. Use the same tactic as you would for a single bee


Fire Imp

Health Experience Damage Location Loot Attacks Appearance
50 8 ? Volcano Coins Charge
Fire Imp

Mad hops.

Jellyfish

Health Damage Experience Location Loot Attacks Appearance
50 1 Melee

2 Projectile

8 Veldt Biome Projectile

(Slow-moving

purple orb)

Jellyfish
Movement: Float and move slowly
Attack: Slow moving balls of purple energy with wide area (passes though walls) (Acts like a bee)

Rock Crab

Health Damage Experience Location Loot Attacks Appearance
15 2 4 Charge
Ironite Rock Crab
RockCrabOnRight

The idle Rock Crab is on the right next an Ironite ore rock, which is on the left. The most obvious difference between them is that the idle Rock Crab is about 3 pixels lower than the Ionite rock and the shading has a slightly lighter tone.

Cosmic Skeleton

Health Damage Experience Location Loot Attacks Appearance
100 7 Melee 20-22 Crater Biome Charge Cosmic Skeleton
Movement: Run at you
Attack: Run and jump to slam into you (Like Fire Imps)

Space Butterflies

Health Damage Experience Location Loot Attacks Appearance
105 5 Projectile

5 Melee

20-24 Crater Biome Projectile

(Pink orbs)

Space Butterly
Movement: Float and move around
Attack: Fast moving purple projectiles that [randomly] stop


Space Commander

Health Damage Experience Location Loot Attacks Appearance
1400-1500 3 Projectile

7 Melee

170 Crater Biome Projectile

(Blue orbs)

Space Commander
Movement: Move and shoot
Attack: Small blue projectile