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Revision as of 18:19, 18 February 2015
Guides ‣ Creatures
Creatures can be found in different districts and biomes and are randomly generated. READ THIS if you play multiplayer creature will have more health (double health) for example a pig will have 14 YOU HAVE BEEN WARNED!
Pig
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
7 | 0 | 2 | Forest |
|
Passive |
Slug
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
7 | 0 | 2 | Swamp | Passive |
Crystal Slug
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
7 | 0 | 2 | Crystal Quarry | Passive |
Sheep
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
7 | 0 | 2 | Veldt | Passive |
Rabbit
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
7 | 0 | 2 | Tundra | Passive |
Green Slime
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
10 | 1 | 3 | Forest |
|
Slime |
Hopper
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
20 | 2 | 6 | Forest | Spidercharge |
Boar
Health | Damage | Experience | Location | Loot | Appearance |
35 | 2 | 11 | Forest |
|
|
Movement: | Walking and charging, cannot jump | ||||
Attack: | Charges at you then pauses for 2 seconds |
Tyrannox
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
100 | 4 | 16 | Forest | Charge +
Projectile (Green orbs with slow fall from ceiling) |
Jumping Shroom
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
14 | 4 | 7 | Veldt | Slime | ||
Movement: | Identical to slimes, but faster |
Shroom Soldier
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
50 | 6 | 8 | Veldt | Mushroom Chop | ||
Movement: | Hop slowly back and forth towards you | |||||
Attack: | Axe Swing at close range Range: Short (Sometimes, when you are not even in range) |
Shrizard
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
45-88 | 2(projectile)
6(melee) |
10 | Veldt | Projectile
(Blue mana bolt) |
||
Movement: | Does not move at all (only from knockback) | |||||
Attack: | Shoots bolts of blue magic at you in a straight line that (can pass through objects) while also pushing itself back slightly |
Tiki Clubsman
Health | Damage | Experience | Location | Loot | Appearance |
15 | 2 | 4 | Swamp |
|
|
Attack: | Spidercharge (Charges at Player with great speed while stabbing with his spear) |
Tiki Mage
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
~30 | 2 | 15 | Swamp | Projectile
(Mana bolt) |
Purple Spider
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
45 | 4 | 17 | Cave | Spider charge |
Bat
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~30 | 4 | ? | Cave | Flying charge |
Crystal Bat
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~30 | 4 | 8 | Crystal Quarry | Flying charge |
Broodmother Spider
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~ 420 | 3 | ? | Cave | Flying charge |
Tips:
Can go through walls and has a faster charge than normal creatures. Try to hit it with a bow or magic.
Skeleton Warrior
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~60 | 7 | 8 | Dungeon | Charge |
Skeleton Archer
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
15 | 3 | 3 | Dungeon | Projectile
(Arrow) |
Minotaur
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~80 | ~7 | 16 | Dungeon | Charge |
Genie
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~80 | 10 | 8 | Dungeon | Projectile
(Fireball x 3) |
Blue Slime
Health | Experience | Damage | Location | Loot | Attack | Appearance |
15 | 6 | 2 | Tundra | Slime (bigger size, smaller jump, and slower) |
Yeti
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
155 | ? | 4 Melee | Tundra |
|
Projectile
(Ice ball) and Charge |
Fire Ox
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~100(I don't know but its around that area) | 10 | 6 | Volcano | Charge (Only when attacked) |
Dragon
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
? | 10 |
8 per shot |
Volcano | Projectile
(Tri-Fireball) |
Mimic
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
~90 | ? | 3 | Dungeon, Cave, Swamp | Charge | Idle
Aggro'd |
Crystal Golem
Health |
Experience |
Damage |
Location |
Loot |
Appearance | |
---|---|---|---|---|---|---|
~36 | 4 | 3 | Crystal Quarry |
|
Charge |
Scourge
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
4000 | none |
|
Scourge lair |
|
Charge (Pre-Boss)
---------------------- Projectile (Dark orb x 5) Slow advance |
Bee
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
25 | 6 - 8 | 2 | Forest |
|
Flying Charge |
- Bees attack in a short jabbing motion from their current position towards you. The best strategy seems to be backing up and hitting them, jumping over or out of the way of them. Rinse and repeat.
Bee Hive
- A bee will spawn every fourth time the hive is hit. The third round of hitting will spawn a large number if bees, but it will also leave the hive destroyed.
- (Unconfirmed) When hit, there is a large chance a bee will spawn not just every 4th hit.
- When the mass wave comes out of the hive, they mostly stay in one condensed group. You can hit most of them at once. Use the same tactic as you would for a single bee
Fire Imp
Health | Experience | Damage | Location | Loot | Attacks | Appearance |
---|---|---|---|---|---|---|
50 | 8 | ? | Volcano | Coins | Charge |
Jellyfish
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
50 | 1 Melee
2 Projectile |
8 | Veldt Biome | Projectile
(Slow-moving purple orb) |
||
Movement: | Float and move slowly | |||||
Attack: | Slow moving balls of purple energy with wide area (passes though walls) (Acts like a bee) |
Rock Crab
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
15 | 2 | 4 | Charge |
The idle Rock Crab is on the right next an Ironite ore rock, which is on the left. The most obvious difference between them is that the idle Rock Crab is about 3 pixels lower than the Ionite rock and the shading has a slightly lighter tone.
Cosmic Skeleton
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
100 | 7 Melee | 20-22 | Crater Biome |
|
Charge | |
Movement: | Run at you | |||||
Attack: | Run and jump to slam into you (Like Fire Imps) |
Space Butterflies
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
105 | 5 Projectile
5 Melee |
20-24 | Crater Biome |
|
Projectile
(Pink orbs) |
|
Movement: | Float and move around | |||||
Attack: | Fast moving purple projectiles that [randomly] stop |
Space Commander
Health | Damage | Experience | Location | Loot | Attacks | Appearance |
1400-1500 | 3 Projectile
7 Melee |
170 | Crater Biome |
|
Projectile
(Blue orbs) |
|
Movement: | Move and shoot | |||||
Attack: | Small blue projectile |