Magicite Wiki
Advertisement

Crafting ‣ Tools

See Also
Items · Crafting · Tools · Weapons · Item IDs · Mining

Tools are created for various uses throughout the game.

Blades[]

All tools require a blade, which is made by combining two of any bar together, or two wooden planks.

Recipes
Item + Item = Output Durability

Damage

Wooden Plank + Wooden Plank = Wooden Blade - -
Stone Bar + Stone Bar = Stone Blade - -
Ironite Bar + Ironite Bar = Ironite Blade - -
Goldium Bar + Goldium Bar = Goldium Blade - -
Diamondite Bar + Diamondite Bar = Diamondite Blade - -
Wooden Blade + Wooden Blade = Wooden Greatblade - -
Stone Blade + Stone Blade = Stone Greatblade - -
Ironite Blade + Ironite Blade = Ironite Greatblade - -
Goldium Blade + Goldium Blade = Goldium Greatblade - -
Diamondite Blade + Diamondite Blade = Diamondite Greatblade - -

Pickaxes[]

Pickaxes allow you to mine ores from veins.

Recipes
Item + Item = Output Durability
Axe Handle + Stick = Pick Hilt
Wooden Blade + Pick Hilt = Wooden Pick
Stone Blade + Pick Hilt = Stone Pick
Ironite Blade + Pick Hilt = Ironite Pick
Goldium Blade + Pick Hilt = Goldium Pick
Diamondite Blade + Pick Hilt = Diamondite Pick

Axes[]

Axes increase the rate of wood cutting as well as increase the retrieval rate.

Recipes
Item + Item = Output Durability Damage
Stick + Stick = Axe Handle
Wooden Blade + Axe Handle = Wooden Axe
Stone Blade + Axe Handle = Stone Axe
Ironite Blade + Axe Handle = Ironite Axe
Goldium Blade + Axe Handle = Goldium Axe
Diamondite Blade + Axe Handle = Diamondite Axe

Swords[]

Swords increase the amount of damage done by the player.

Recipes

Image Item + Item = Output Durability Damage
Sword Hilt
Stick + Wooden Plank = Sword Hilt - -
Wooden Sword
Sword Hilt + Wooden Blade = Wooden Sword 50 +2
Stone Sword
Sword Hilt + Stone Blade = Stone Sword 55 +4
Bone Sword-1
Sword Hilt + Bone Blade = Bone Sword 60 +4
Ironite Sword
Sword Hilt + Iron Blade = Ironite Sword 80 +8
Goldium Sword
Sword Hilt + Gold Blade = Goldium Sword 160 +15
Diamonite Sword
Sword Hilt + Diamond Blade = Diamondite Sword 250 +25

Greataxes[]

Greataxes are Swords that are slower, but do more damage.

Recipes

Item + Item = Output Durability Damage
Axe Handle + Wooden Greatblade = Wooden Greataxe 50 +4
Axe Handle + Stone Greatblade = Stone Greataxe 55 +8
Axe Handle + Bone Greatblade = Bone Greataxe 60 +8
Axe Handle + Iron Greatblade = Ironite Greataxe 80 +16
Axe Handle + Goldium Greatblade = Goldium Greataxe 160 +30
Axe Handle + Diamond Greatblade = Diamondite Greataxe 250 +50

Bows[]

Bows are used to shoot arrows.

Damage inflicted by arrows is calculated by adding your dex stat to the damage by arrow type listed below.

Arrow Type

Damage
Stone Arrow +1 dmg
Bone Arrow +1 dmg
Iron Arrow +4 dmg
Goldium Arrow +11 dmg
Diamonite Arrow +20 dmg
Recipes
Item + Item = Output Durability Damage
Pick Hilt + Stick = Unstrung Bow
String + Unstrung Bow = Bow
Stick + Stone Bar = Stone Arrow
Stick + Ironite Bar = Ironite Arrow
Stick + Goldium Bar = Goldium Arrow
Stick + Diamondite Bar = Diamondite Arrow

Unique Weapons[]

Unique weapons are weapons within the game that cant be crafted, instead they are found as drops from chests. They have different effects on the characters and only affect the character when equipped.

Recipes
  1. Image/Name
Type Durability Stats Location
Emerald Combat Axe
Wiki-0
Battle Axe
  • HP: +2
  • ATK: +11
Chests: Grass Biome or Cave Biome
The Philibuster
The philibuster
Battle Axe 65
  • ATK: +55
Chests: Volcano Biome
Zweihander
Zweihander
2H Sword 180
  • ATK +35
Chests: Grass Biome
Crystal Bow
Magicite-Crystalbow
Bow 10000
  • DEX +6
Chests: Crystal Quarry Biome
Emerald Katana
Emerald katana
Sword 100
  • ATK +11
  • HP +2
Chests: Grass Biome
Obsidian Sword
Obsidian Sword
Sword 100
  • ATK +30
Chests: Grass/Castle Biome

Spell Weapons[]

Bug Net[]

See Also: Items#Raw Materials (WIP)

Bug Net

A bug net.

The bug net helps you get elemental bugs. If you hit the bug branch with your net, it will drop a random elemental bug.

You need to combine 2 webs to make a string. Then combine 2 strings to create a net. Finally combine the net with a stick to create the bug net.

Misc[]

Advertisement