Magicite Wiki
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Boss Fight Alpha

Magicite has 12 bosses. They are specific to their own biomes, with the exception of Scourge and Scourge Guardians which spawn after 5 minutes passed in a biome.

Name HP ATK Special Biome Fly Drops
Scourge Guardian 500000 9999 Heals 10000 HP every second All Yes Coins

Herbs

Pelt

Bone

Scourge Guardian 5 of them spawn at a time. Run from them as there's no reason to fight.
Chicken King 300 2 Can jump Town No 6-19 coins
40 experience
Big HP Potion
Chicken King More than one can spawn when killing chickens. Shoot from a distance or through walls.
Tyrannox2 100 3 Can charge and shoot meteors Forest Biome No 6-19 coins
40 experience
HP Potion
Monster Hide/Pelt
Tyrannox Find platforms to jump when it charges.
20% chance to unlock Tyrannox hat.
Percyl 600 4 Leap
Slide(Charge)
Swing
Forest Biome No 6-19 coins
200 experience
Vial of Poison
Monster Hide/Pelt
Percyl Use Bolt Wand from a high place. Jump over his head when he slides. Run under him when he leaps. Staying close will make him jump over you.
Unlocks Pirate Hat after defeating.
Ice Queen 850
(13 defense)
4 Ice shards orbit her Tundra Biome Yes 20 coins
350 experience
Ice Gem
Ice Queen Attack using a ranged weapon.
Giant Yeti 150 4 Snowball Tundra Biome No 6-19 coins
40 experience
Vial of Poison
Yeti Ranged is the easiest way to go.

Crystallized Hero[]

Crystal Hero

Crystallised Hero

Crystal Quarry Biome

  • Drops the Crystal Bow at a 20% chance (please confirm)
  • HP 300

Strategy - Ranged is the best way to beat him. If using melee, use the kiting strategy where you dodge a few attacks then go in and attack, then dodge and repeat.

Broodmother[]

Cave Biome

180px-Spiderqueen
  • 400 health.
  • Spawns upon a player destroying 3 spider eggs in the cave. There may be a possibility of spawning after two destroyed eggs.
  • Has the ability to go through walls.
  • 20% chance to unlock the Spider Egg hat upon defeating her.
  • Drops - 0-2 small HP potions.

Strategy - Wait for her to move, then attack when she's sitting still, try and get it over your head, so it goes above and beneath you ( try on the platforms )

Alternate Strategy - Shoot her with arrows and dodge away. She has no range, Or use Jelly Sword.

The Skeleton King[]

Dungeon Biome

Skeleton King
  • HP 600
  • The Skeleton king has a 100% chance of unlocking the skeleton king hood upon defeating him.
  • He shoots a fast fireball at you and then charges like the bee. After the charge, he stands (floats?) still so you can get an attack in.
  • Two or more of them can spawn in one biome at the same time.

Strategy - Get a ranged weapon, shoot him until he dies, focus on not getting hit by the projectiles more than hitting him.

Alternative strategy - use an upgrade of the Zweihander or a jelly blade and avoid his attacks. These weapons can sometimes hit him twice in 1 swing, and themselves deal insane damage. Unfortunately, he sometimes goes in odd directions and the floor, and can thus sometimes be a pain to hit consistently.

Black Dragon[]

Volcano Biome

Black Dragon Attacking
  • Can pass through walls like the Broodmother.
  • HP - 800
  • Attacks by shooting 3 purple balls that deal 8 damage (each ball moves at a random speed), and also charges slowly.
  • Upon defeat, unlocks the Black Dragon hat.

Strategy - Shoot with ranged or magic attacks until he dies, focus on dodging the fiery balls and bolts more than damage. Very similar to killing normal dragons, but easier to hit (he doesn't randomly fly into walls, like they do). You can also use an upgraded Zweihander.

Commander[]

Crater Biome

Space Commander
  • Shoots a fast projectile and in Madman mode has a shotgun with fast projectiles, super speed, and spawns 10 clones.
  • HP 1700 Madman mode 50000 (Confirm)
  • He can jump whilst shooting.
  • Stays at a distance.
  • Drops a Laser Sword which gives +75 ATK, swings fast but has short range.

Strategy - Shoot with ranged attacks or magic, as melee is very difficult to efficiently damage the boss, a recurring trend.

Axelark III[]

Untitled

He is summoned through the use of the Spirit Gem, which can be bought in the town for 2000 gold, and can be used in any biome except towns.

His attack pattern is like that of the Broodmother; he will move toward you at a slow speed. He moves slower and stops more frequently than the Broodmother, but the pauses are shorter. He spawns with 2 blades that follow him and persist even after he has been defeated.

Contact damage and blade damage - 7.

Health - ~4000 (Please confirm)

Strategy - As you can summon him, find a good room (Preferably a loop) with minimal hazards. You will want maximum space to maneuver, as there will be many things flying towards you. Ranged attacks are recommended, but more confident players can use upgraded Zweihanders.

Upon defeating this boss, the Spirit race will be unlocked. The Spirit is great for melee, starting with a Goldium Sword and a wooden axe, +7 HP and +3 ATK.

Scourge Wall[]

This is the final boss of the game encountered in the scourge lair in district 20.

  • Covers the entire screen vertically
  • Slowly moves from the left side of the screen to the right
  • Has 4000(?) health, 75 melee damage, 5 ranged damage
  • Shoots projectiles with varying speeds
  • Has no drops, instead you win the game upon beating it
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